Helping with Adventurer Party Management - Chapter 126
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Alongside development projects, another major revenue stream for the Adventurers’ Guild is the purchase of monster materials. When monsters are defeated, they yield materials like tough hides and certain magical catalysts that cannot be obtained from livestock. The guild buys these materials at a set price to prevent adventurers from being underpaid, stockpiles them, and releases them to the market at the right time to generate profit.
However, I am skeptical of this premise. From observing the guild’s operational efficiency so far, it seems unlikely that they are engaging in such agile and clever practices. Additionally, during my time as an adventurer, I rarely saw any price adjustments for monster materials and often found myself undercut by the guild on these materials.
That’s why I started creating my own price lists for materials. Although this accumulation has contributed to my business, one never knows what might prove beneficial.
For now, I decide to have Sara and the front-line staff guide me to the materials warehouse first.
The warehouse is located behind the guild. From the outside, it appears to have a high ceiling and a space on the opposite side where carts can be attached for convenient loading and unloading, making it easy to transport materials.
However, when the door opens, chaos greets us. It resembles a garbage dump. The warehouse is dimly lit, and since the monster materials are raw, a nauseating mix of blood and something indescribable lingers in the air. They are packed into boxes and haphazardly piled up to the ceiling, making it impossible to find anything.
Sara and I quickly flee from the door. It is the first time I experience a smell so intense that it makes my eyes tear up. Sara is coughing and gasping, as if she is about to vomit.
“What is that!” I exclaim loudly to the front-line staff member who is escorting us.
I now understand why, when I mentioned going to the warehouse, the staff members were so polite and kept their distance when opening the door.
“What do you mean by that? This is a materials warehouse.”
“Who is in charge of managing the warehouse?”
“No one in particular.”
“Then how do you dispose of the materials?”
“The contracted workshop comes by with a cart to pick them up as needed.”
In other words, they aren’t managing it at all. It’s clear that there is no proper management in place. Before we can start anything, we need to sort out this warehouse. I wonder how many years it has been left in such a state.
Even if the materials inside the warehouse are spoiled, they are still guild assets, so we need to proceed with care. Ideally, I would organize laborers with copper coins for a cleaning and disposal campaign. However, even if the stock is undesirable, it’s still considered inventory. Even organic waste is technically guild property.
It’s highly doubtful whether proper accounting is being kept in this situation. Nevertheless, it’s best to avoid giving political opponents ammunition against Urbano.
We need to proceed with disposal, cleaning, and inventorying the materials simultaneously. I decide to create a list of the materials, which Sara will use to count and fill in the details while the front-line staff member checks for any discrepancies. I take this approach because, despite our friendly relationship, it would still be difficult for them to follow orders from an adventurer.
I will use copper coins to hire rookie adventurers for the heavy lifting, and I can only wryly smile at the fact that the first jobs I’m offering to these rookie adventurers are garbage disposal and warehouse cleaning. When will these rookie adventurers be able to wear the protective boots meant for their work?
I feel like I’m doing my best, but that day seems quite far away.
Storyteller Valeraverucaviolet's Words
This is the only novel I've read (so far) that actually explains how an adventurer's guild actually works
